Hedge Magic
Wind of Amüll D 6+
Magic Missile
Range: 12”
Effect: Make two WS 7+ attacks against the target. If target is successfully wounded, target is moved 5” backwards. (Stop if target reaches a wall or the table edge.)
(This may take the target out of close combat.)
- If this takes target off a building apply falling damage as normal.
- No effect on mounted warriors or Monsters.
Fireblast of U-Zhul D 8+ / 11+
Magic Missile
Range: Flame Template
Effect: All warriors under the template take one flaming WS 9+ attack. (Friendly warriors may also be affected.)
Augment: Upgrade to flaming WS 7+ hits, adding +3 Difficulty to this spell. (Declare which version you are attempting before rolling dice.)
Decree of Burning Iron D 6+
Range: 7” or caster
Effect: Target gains +1 to all WS rolls.
- All hits he inflicts are flaming and Armour Piercing 2.
Lasts until: The beginning of your next turn.
Speed of Shemtek D 4+
Range: 7” or caster
Effect: Warrior may immediately move again. (He may climb or charge as opportunity permits, taking climb tests as normal, but he cannot hide.)
Forked Lightning D 6+
Magic Missile
Range: 8”
Effect: Make four WS 7+ attacks against targets.
- Hits are Armour Piercing 2.
- Each hit must target a different warrior.
- If there are not enough enemies within range, the remaining hits must target friendly warriors of your choice instead. (But will never target caster.)
Silver Arrows D 6+ / 10+
Magic Missile
Range: 12”
Effect: Make three Strength 7+ attacks against the target.
- Silver arrows have +1 to WS rolls vs. Dire Wolves.
Augment: Upgrade to five attacks, adding +4 Difficulty to this spell. (Declare which version you are attempting before rolling dice.)